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In my first experience with 3rd edition D&D as a player, it was just me and the DM, and I ran a party of four characters. Two of these I'd converted from earlier 2e play: Conrad the farmboy paladin and Julie the irrepressibly curious elf mage/thief. To round out the party, I created two more characters: an athletic halfling cleric called Brother Murphy and a half-elf bard--Julie's cousin--named Aphra.
Aphra, I'd decided, was an actor and a playwright, drawn more to the vulgar theater of her human father's people than to the sophisticated poetry and music of her elven mother's. Her tag quote was "Of course you don't have any lines. You're a tree." The campaign wasn't particularly heavy on role-play, given that I was juggling four characters, but somehow Aphra stuck with me after we left D&D3 behind for other games. She had that aura of trouble, fun trouble, that clings to great RPG characters. She made a brief appearance in my 4e play (game-store Living Forgotten Realms), but didn't quite click with the system or the venue.
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